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Luigi Freda

Robotics & Computer Vision Engineer, PhD

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Computer VisionMachine Learning

History of Neural Network Design

luigi 5 June 20165 June 2016 0 Comments deep-learning, machine-learning, NN

From Eugenio Curlurciello’s blog, Professor at Purdue University, you can find here a post about the the history of neural network design in the last few years and in the context of Deep Learning. There is also a link to his recent paper where a comparison of neural network architectures and their computational performances is presented.

  • Deep Reinforcement Learning: from Pong Pixels to a Learned Player
  • Long Short-Term Memory Networks (LSTMs)

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News About Me

  • 3DMR – 3D Multi-Robot Exploration with a Two-Level Coordination Strategy and Prioritization
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  • 3DMR – 3D Multi-Robot Exploration with a Two-Level Coordination Strategy and Prioritization
  • My new pySLAM v2 is out!
  • ROSIntegration for Unreal Engine 4.23
  • PLVS for Circus Maximus Mixed-Reality Experience
  • Visual Perception and Spatial Computing

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Tweets

Retweet on Twitter Luigi Freda Retweeted
holynski_ Aleksander Holynski @holynski_ ·
15 Sep

Check out our new paper that turns a (single image) => (interactive dynamic scene)!

I’ve had so much fun playing around with this demo.

Try it out yourself on the website: http://generative-dynamics.github.io/

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Retweet on Twitter Luigi Freda Retweeted
gkopanas Georgios Kopanas @gkopanas ·
4 Sep

The most important factor that determines the quality of a reconstruction is not the actual NeRF variant you are using but rather where you place the cameras.

We give insights on practical ways to solve this problem in realistic environments.

https://arxiv.org/abs/2309.00014

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